writing
Elysium: a vampire walks into Unreal
How Elysium turns Bloodlines' files into an Unreal world, then tackles the harder job of making that world behave like the original game.
writing
How Elysium turns Bloodlines' files into an Unreal world, then tackles the harder job of making that world behave like the original game.
writing
How Ficino uses Apple's on-device foundation model, where the 3B falls over, and what a LoRA adapter trained on 3,000 synthetic examples actually fixed.
projects
Reverse engineering Cryo's 1997 game toward a portable engine called OpenDreams.
Reconstructing Vampire: The Masquerade – Bloodlines in Unreal Engine 5.8.
AI-driven character adventure in a corporate-dystopia setting.